Seedlings of an idea...
Jul. 23rd, 2009 06:43 pmI have this FABulous idea for an RPG game integrating the Wod 2.0 Mortals system and the rules for "A Penny for My Thoughts." The players are amnesiacs who wake up in a mental asylum. On day one of gameplay the players are given a basic , nearly blank WoD character sheet. Players will have a few dots to spend to start on basic stats, but since they don't remember anything, these will be very, very basic characters. Characters spend the first evening of game in "therapy," which will be pure "A Penny for My Thoughts" to get them started. After that, the characters will spend games alternating between group therapy (the Penny system) to remember who they are, and exploring the asylum, its inmates, and its secrets. Or perceived secrets. Who knows what psychoses the characters have? Perhaps they are just regaining memories in waking dreams by projecting them onto their situation. Perhaps not.
Players are awarded dots to spend in appropriate skills and stats, rather than experience, as they remember who they are. This simulates the rapid regaining of skills and basic knowledge about themselves at first (since they are starting at ground zero). Once the campaign has gone significantly forward, i.e. they have reached just beyond a beginning hero's stats, we'll switch to an experience points system. This simulates the slowdown of knowledge gain as they reach the limits of what they have already learned (even if they couldn't access it) and start having to learn new things.
The whole idea is that the players start out knowing as little about their characters as their characters do. I think that with the right group of players, this could add a creepy, but all together wonderful dimension to gameplay, rather than just having them as fully-formed inmates of the asylum.
So, to all my GMs and gamers out there: What do you think? Any thoughts, tips, ideas? Any potential playtesters before I unleash this monster on a gaming group?
Anyone? Bueller?
Players are awarded dots to spend in appropriate skills and stats, rather than experience, as they remember who they are. This simulates the rapid regaining of skills and basic knowledge about themselves at first (since they are starting at ground zero). Once the campaign has gone significantly forward, i.e. they have reached just beyond a beginning hero's stats, we'll switch to an experience points system. This simulates the slowdown of knowledge gain as they reach the limits of what they have already learned (even if they couldn't access it) and start having to learn new things.
The whole idea is that the players start out knowing as little about their characters as their characters do. I think that with the right group of players, this could add a creepy, but all together wonderful dimension to gameplay, rather than just having them as fully-formed inmates of the asylum.
So, to all my GMs and gamers out there: What do you think? Any thoughts, tips, ideas? Any potential playtesters before I unleash this monster on a gaming group?
Anyone? Bueller?